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Creative technology studio

Cryptid Studio — A creative technology studio

Where curiosity becomes creation.

We build our own products, and we build with a small number of teams each year. Everything starts the same way: taking a faint signal seriously and being honest about what we find.

2products shipped and live — Content Conjurer and Grimoire Keeper — plus Rootbound, a cozy life-sim in active development.

7disciplines under one roof, from brand systems to game design to intuitive guidance.

1person doing the work. Small on purpose, so the work stays considered.

Our products

Things we made because we wanted them to exist

Each one began as a private frustration and survived long enough to become software.

Content Conjurer landing screen reading 'Stop staring at a blank caption box'

Content Conjurer

Live

Stop staring at a blank caption box.

An AI-powered social content studio that turns one prompt into up to five scroll-stopping post variations — tuned to platform, tone, niche, and caption length.

Read the case studyabout Content Conjurer
The Grimoire Keeper opening screen — an ancient book that knows you

Grimoire Keeper

Live

A digital grimoire for your own practice.

Codex, Almanac, reading help, and quiet counsel — a modular digital grimoire for people who want to keep their own practice, in their own words.

Read the case studyabout Grimoire Keeper
Rootbound concept art of a moonlit painted forest

Rootbound

In development

A cozy witchcraft life-sim, in active development from zero coding experience.

You inherit a dying witch's cottage, revive the land plot by plot, and slowly uncover what happened to the witch who came before you — with a familiar who chose you, for reasons no one will explain. The core game — farming, trade, relationships, calming corrupted land — is built and playable. Art, dialogue, and additional content are still in progress.

Read the case studyabout Rootbound

Services

Seven ways to work with us

Modular by category, scoped honestly, priced in the open.

Branding

Identity systems with a point of view — built to survive contact with a real product.

From $75

  • Logo Design$200
  • Color Palette + Typography$100
  • Brand Identity Package$500
  • Brand Guidelines$250
  • Social Media Starter Kit$150
  • Business Card Design$75
  • Brand Refresh$300
Explore Branding

UX & Product Design

Interfaces that feel obvious in hindsight, argued for in prototypes rather than decks.

From $150

  • UI/UX Review$150
  • UX Strategy Session$150
  • UX Audit Report$250
  • Product Roadmap Workshop$250
  • Product Discovery Workshop$300
  • App Interface Design$450
Explore UX & Product Design

Development

Production-ready builds — typed, tested, and handed over without a hostage situation.

From $250

  • Landing Page$250
  • No-Code Website$450
  • Portfolio Website$600
  • Website Redesign$700
  • React Website$800
Explore Development

AI Consulting

Sober advice on where models help, where they don't, and what it will actually cost.

From $75/hr

  • Creative Brainstorm Session$75/hr
  • AI Product Consultation$100/hr
  • Content Strategy Session$125
  • Brand Strategy Session$125/hr
  • MVP Strategy Session (90 min)$150
  • Workflow Automation Planning$200
  • AI Workflow Design$250
Explore AI Consulting

Photography

Natural-light image libraries built for brands, products, and the people behind them.

From $75

  • Photo Editing$75
  • Product Photography$150
  • Mini Portrait Session$150
  • Portrait Session$250
  • Creative Storytelling Session$350
  • Event PhotographyCustom Quote
Explore Photography

Game Design

Systems, narrative, worldbuilding, and illustration for games that want to mean something.

From $100/hr

  • Worldbuilding Consultation$100/hr
  • Narrative Design$150
  • Lore Development$150
  • Item & Inventory Icons$150
  • Character Illustration$150
  • Character Design$200
  • Concept Art$200
  • Background Illustration$200
  • Environment Concepts$250
  • Game UI Design$250
Explore Game Design

Journal

Working notes

First entries coming soon — process notes, dead ends, and the occasional thing that worked.

Field notes from the studio

One letter a month: what we shipped, what we killed, and what we're still puzzling over. No growth tactics, no drip sequence.